begintownscript;

variables;
 
 body;
 
beginstate INIT_STATE;
 
if (get_flag(0,22) > 2) { set_terrain(15,6,30);
 
set_terrain(17,6,30);
 
set_terrain(18,6,30);
 
set_creature_memory_cell(8,3,5);
 } 
set_name(8,"Sikitho");
 break;
 
beginstate EXIT_STATE;
 break;
 
beginstate START_STATE;
  break;
 